Vampire Generals

Rebirth 1:1
The Fathering of Gods

1:1 Ashur cast his gaze about the earth, and saw it was unrighteous.

1:2 The earth was called Nosgoth, and all those places within or without were known by this name. The land was fertile, and good. The rains were plenty and the soil yielded grain and wheat.

1:3 A curse had fallen across the earth. Men and women of power banded together. And in their wake, they wrought imbalance and treachery. They will be known to us as The Circle of Nine.

1:4 Ashur grew discontent. And sought ways to rid Nosgoth of the Circle, and the pestilence that enslaved it. Knowing the eyes of the Circle saw far beyond the skein of moments, Ashur stowed away in a great cathedral, where no eyes could see. Ashur silenced the Circle tyrant guarding the cathedral, and thus it was named the Silenced Cathedral.

1:5 Ashur knew his need. He said, The faithful are blessed as children are blessed. And he knew in his heart that his children would lead him to victory over the Circle of Nine.

1:6 Ashur fathered his first child, and he was named Taharial.

1:7 Ashur fathered his second child, and he was named Azrael.

1:8 Ashur fathered his third child, and he was named Amarial.

1:9 The blood of the father runs strong in the first born. Still strong in the second, but weaker in the the third. Ashur willed it so, and thus it was.

1:10 Ashur saw his children, and saw that they were as the animals. They knew only hunger and could not speak. So it was that Ashur told his children their names and bade them speak his own.

1:11 Then he bade them bow to him on their knees and hands to display their righteousness. Then he taught them language and thought.

1:12 Amarial and Azreal were cunning and spoke, but Taharial was of a slow tongue. Thus Ashur punished his son. Let it be that sons shall hear their Fathers.

1:13 Then it was that Ashur told his sons of the world. He spoke of the Circle of Nine and of the fertile land. He spoke of his father Isachaar, and of the duty of the faithful.

1:14 The faithful are to become as death to the Circle of Nine. The Circle of Nine lay corruption upon the land, and the hand of corruption is to be crushed beneath the heel.

1:15 Ashur taught his sons to combat. All shall learn to combat, as the world is full of dangers and beasts and men. And Ashur saw that Taharial knew the truth of this, and thus Ashur punished Amarial and Azreal for they did not know this truth.

2:1 And low it was that a human stepped foot into Ashur’s Silenced Cathedral. No human had touched foot to the Cathedral since Ashur destroyed its guardian. For it was high on the mountains, and laden with cold snow.

2:2 The human was named Phae, and in her years measured no more than a score. It was cold, and she requested solace.

2:3 Amarial let the human sit and warm her body by a fire within the cathedral.

2:4 Taharial gave council to lock the human away. Amarial said he would not.

2:5 Thus it was that Taharial took the human in his arms and locked her away. While Amarial stayed with the human to comfort her.

2:6 Ashur came upon the human and the locked room. His sons beheld him and he was wrathful. Ashur killed the human and punished his sons for the comfort they offered their enemy.

2:7 Azrael asked his father how can we know our enemy? We have neither seen nor known him.

2:8 Ashur then raised his hand, and cast his sons to another place.

2:9 There, Ashur bade his sons fight. For violence draws the Circle of Nine like vultures to feast. And low, Katova, master of slaughter, came anon.

2:10 Katova, bathed in blood and with two blades in his hands, stepped from the air into being. No son of Ashur was ready for the demon, and thus it was that Katova plunged a sword deep into Azreal’s chest. Though he did not die.

2:11 Ashur called his sons back to his cathedral, and said now your enemy is clear to you.

Azrael's Journal

First Entry -

I do not remember my life, nor my death; neither do I remember what has transpired since the latter ended. When I awoke I was bestial and savage, my mental faculties misted red, stunted like a bleeding wound, torn; it was not the very fact of this but rather my vague, tormented knowledge that it should not have been so that caused me such agony. The pain was all-consuming, a ceaseless torrent of rage and fear and anguish such that I lashed out against everything around me, my master, my brothers, even the walls of what I saw as my prison. It was as thought the world were attempting to reject me, to cast me out again into the darkness and the cold that are all I remember of my death; and perhaps these are, after all, only dreams. I cannot find the words to describe it; perhaps I never shall, as my skill with them can increase only as the memory of that first ravaged birth-shock fades. Nevertheless, study and meditation have given me some fleeting insight into that crimson-slashed beginning; what I remember is not at all pleasant, but I feel that I should endeavour to embrace it regardless. In the short years of this my second existence I have learned much, and I yearn constantly for more such knowledge. I shall, therefore, keep this account of my days. Its audience, myself; its form, unstructured in the larger sense; its purpose, to provide a record of all I have learnt that I may not forget it. My knowledge has been hard-won—my ability to gain it in the first place torn bloody, as it were, from the jaws of death; though not by me. No, it was a gift; one I shall have to repay with loyalty and deeds. It seems a small price to pay. Very well; first, my origin. Ashur has often told me of my beginning, that I can so ill recall—often, indeed, have I asked of it. It was six and twenty years ago. At that time I was, as Ashur is fond of telling me, a mere desiccated carcass, wasted by years and eaten by worms. This intrigues me. Who was I, all those years ago? I know that my current form must constitute but a fragment of my total existence; at least, that of my body. My reading tells me that a corpse must lie for years before it may be called “desiccated,” and my body would appear to be that of a man older than twenty-six years. My previous nature and doings interest me greatly, but of them, as I have said, I simply have no recollection. On this subject, Ashur is not forthcoming. Should I remember? Ashur does; I do not. Does this mean that my mind is wholly new, or changed beyond recognition from that which once dwelt in this body? Do the answers lurk in the hidden, forgotten corners of my brain, as Annualis would have it? Or are they lost forever? It has been with great mental effort and discipline that I have schooled myself to remember, always, that mine and my siblings’ lot in life (I use the word ironically) is, to put it mildly, an unusual one. Indeed, the world at large is not—and I smile as I write despite the fact that without Ashur and the library even a conclusion so elementary as this would no doubt never have occurred to me—composed of isolated crèches of sibling vampires residing in abandoned cathedrals shaped by the late States Guardian from the living rock of ice-bound mountains and preparing to destroy the new Circle as part of their master’s grand design. No, it would seem that the world is not so simple as that. Thadeus writes that true knowledge may only be gained from our firsthand participation. But since he wrote a book about his belief, I have to wonder if he meant it ironically. Regardless, I must, at least for the foreseeable future, trust my books and trust Ashur, else I must believe that all the world is but rock, and ice, and vampires, and lying books. I do not accept this; there is not only this cathedral, but a whole wide World: lands free of ice, where the air is warm and water runs free and deadly over the ground; lands not mountainous but flat to the very horizon, and beyond them the sea—something I much desire to look upon for myself. Racond and Villenath agree that it is a breathtaking sight fit to swallow the soul itself in its vastness and beauty. Should the opportunity ever arise, I must conceive of some method of seeing it in the daylight. I suspect the moon and stars, sublime though they are, would simply not do it justice. And not only vampires, but Men—fragile beings, by all accounts, though similar in shape and voice to my brothers and me. Short-lived, sickly, hungry, warm pulsating creatures they are, who no doubt have a host of needs and desires opposed or entirely unrelated to merely feeding our ilk. Let them have their ambition, then; I have already said I do not believe I am at the centre of existence, nor do I aspire to be. Ruling it shall be sufficient. Of myself, a little, to conclude this first attempt: I read, enjoy philosophy and history—though I must confess my knowledge is as yet wider than it is deep; as study occupies my mind, so fencing my body; I keep my eyes and mind ever open, but rarely so my guard. I fear nothing, but I fully appreciate this may simply be due to a lack, as it were, of practice. I believe there is power in everything and more still in nothing. I am second-eldest of my brothers and owe my present animation—and I may yet dare call it life—to Ashur born of Isachaar, whom he scorns. My name is Azrael.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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